Devil May Cry’s style and presentation really were such a huge step above anything that had come before, and the series would continue to hone these ideas into a lustrous sheen over the next two decades. Of course, you also can’t forget the heavy rock soundtrack that backs up everything, amping up the intensity of battles. Layered on top of this is the game’s general visual style, with Dante’s moves sporting flashy effects and over-the-top animations. It’s a brilliant feature that almost feels like the game is cheering you on, giving the player an instant feeling of reward. The better you do in battle the more the style system hypes you up, flashing words like “Awesome” and “Stylish” in neon colors at the top of your screen. Past the simple mechanics, however, perhaps the most important thing about Devil May Cry’s combat is its presentation.Ĭapcom had the brilliant idea to implement an arcade-style grading system for battles, with a “Style” gauge that fills as you use different combos and dodge attacks. As you progress through the game, you can unlock even more combos, as well as additional weapons. The key to Devil May Cry’s combat is that it’s easy to pick up, only using a few buttons, but at the same time is deceptively deep. Devil May Cry was intentionally a hard game, which made overcoming those challenges and getting a good score even more satisfying.
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